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| Section 01: Introduction | |||
| Course Trailer | |||
| Lecture 01: Course Introduction | |||
| Section 02: Basic Building Blocks | |||
| Lecture 02: Shader Graph UI Shader: Vignette | |||
| Lecture 03: Shader Graph UI Shader: Tileable Pattern | |||
| Lecture 04: Line Drawing | |||
| Lecture 05: Shader Graph UI Shader: Scratching Material | |||
| Lecture 06: Sampling | |||
| Section 03: Putting Blocks Together | |||
| Lecture 07: Creating Board Image | |||
| Lecture 08: Creating Ticket Section | |||
| Lecture 09: Creating Ticket | |||
| Lecture 10: Scratching Integration Part 1 | |||
| Lecture 11: Scratching Integration Part 2 | |||
| Section 04: Winning Managers | |||
| Lecture 12: Win Settings | |||
| Lecture 13: Winning Panel Manager | |||
| Lecture 14: Button Manager | |||
| Lecture 15: Filling Board Images Part 1 | |||
| Lecture 16: Filling Board Images Part 2 | |||
| Lecture 17: Finish by Winning Images | |||
| Section 05: Creating Basic Game | |||
| Lecture 18: Game Loop | |||
| Lecture 19: Creating Scoreboard | |||
| Lecture 20: Creating Save and Load Manager | |||
| Section 06: Advanced Scratching and Winning Options | |||
| Lecture 21: Ticket Section Group One By One Ticket | |||
| Lecture 22: Ticket Section Group All At Once Ticket | |||
| Lecture 23: Any Sprite | |||
| Section 07: Finishing the Game | |||
| Lecture 24: Section Random Color | |||
| Lecture 25: Ticket Provider | |||
| Lecture 26: Creating Main Menu | |||
| Section 08: Creating custom Animation System | |||
| Lecture 27: Custom Animation System Part 1 | |||
| Lecture 28: Custom Animation System Part 2 | |||
| Section 09: Creating Game Animations | |||
| Lecture 29: Main Menu Animation | |||
| Lecture 30: Sections Animation | |||
| Lecture 31: Scoreboard Animation | |||
| Lecture 32: Winning Sprites Animation | |||
| Lecture 33: Scratching Finished Animation | |||
| Lecture 34: Winning Panel Animation | |||
| Section 10: Building your game | |||
| Lecture 35: Build the game For Mobile Phone | |||
| Section 11: Initial Scratching | |||
| Lecture 36: Initial Scratching Animation | |||